Alchemy of Innovation: Design Thinking At Onio

Innovation is a complex phenomenon today, immersed in the deep web of market dynamics, individual preferences, regulations, technology, user contexts, cultural nuances, brand legacy and several other interacting factors. Designers and engineers who are fresh from college are severely trailing behind the preparedness needed for innovating in such a paradigm. Here is an elaboration of some criticalities as we experienced in last one decade of managing an innovation hub-

PRAGMATISM OVER PERFECTION:
Endless iterations, trying to accommodate every point of view (from boss to client to user) can sap out the essence of good idea. A pragmatic call on where to put the foot down; how to retain the essence of initial conception; how to articulate the process by which the concept has evolved so that super-boss does not wipe-out the work in a sweeping sentence etc. are some of the key learning that need to be inculcated in the new force that joins the team.

POLISH SEEKERS
We have seen that clearly there are two kinds of people, those who constantly upgrade their own knowledge base, skills and those who don’t. The first kind would always find ways and means to browse through the latest update in their field, be it a good looking design idea or a good piece of graphic They are the ones who would insist on subscribing to a new journal and would fret if that does not happen. They would have a personal network of friends who refer them tips and leads about what’s cool. They would have their strong opinion on the things around them and will express it through blog as well. This creed is the real life line of an innovation center. Other kind are usually driven by what is right- Boss could be right or the client could be right. They always put customer first, and rightly they won laurels for completing assignments on time. So a right balance has to be struck between these populace in the team.

DOCUMENTATION NIGHTMARES
Innovators, as a creed, hate documentation. This is one last useless piece of activity that always pushes them to an internal revolt. However, this is a step that no innovation center can afford to ignore from day one. The process that went by, new learning that took place, team that played a key role, new materials that were explored, finishes that work on particular surface and not on the other, how the client reacted to particular line of ideas, and what strategy worked in terms of presentation …..last but not the least, getting the final story together that would come handy selling similar assignment to the next client. These are the things that an innovation center should take up with an alert priority but usually not possible due to looming project.

DESIGN COMPETITIONS
Innovation ideas with a free-flow, open the flood gates of thinking through the design competitions. They are a good way to rejuvenate and synergize the sluggish teams. They can do what a great people manager can not, for an innovation team.

THINKERS & TINKERS
Structured and forward thinking is not everybody’s business. Some are naturally gifted for this, while others in the innovation team are more hands-on people. They revel in perfecting a hand skill and find all the ‘thinking part quite boring. Library and the workshop both have their own place in the innovation team. Inspirations and sense of achievement both would differ for these to kinds and should be treated differently.

RAPID-PROTOTYPING
There is a technical term of this kind. However, here I am referring to ‘ability to quickly give a physical/tangible shape to ideas’. Prototyping could be done on a paper through sketches or it can be done in a fabrication workshop or it can be done in a stereo-litho machine. Scenarios and prototyping is one big capability any innovation team requires. This, combined with story-telling capabilities become the power-drive for the innovation center. Nurturing the ‘prototyping’ capabilities is one of the key goals of managing innovation.


SENSING SENSE
Over the period we have realized that ‘design’ per se is a commodity i.e. once told what needs to be done, there are several qualified teams who can do that in a clinical precision. But today, WHAT TO INNOVATE is a bigger question then HOW. Ethnography, cultural trend reading, social psychology, user trip etc. are some of the key ingredients of a new age innovation team which give a highly gilded edge to the innovation team.

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